The story isn’t complicated, but it also isn’t presented in a compelling way. Four either military or criminal factions control Conglomerate City, and all have a particular interest in Sector 451, where you’ll deploy an army of cloned soldiers to restore balance. Well, I say “humanity” but this neon clusterbiff of a city is one of those places that you wonder why you’re bothering with. Similarly to XCOM, you don’t play the guy or gal with their boots in the dystopian mud, but rather the Director, the overlord controlling the fates of your emotionless grunts in the defence of humanity. To say I was pleasantly surprised would be a bit of a stretch, but I am fairly impressed with the core systems in Conglomerate 451 and how they gel together. It has been quite some time since I played a game in this particular sub-genre, the most recent being The Legend of Grimrock and the first being Eye of the Beholder way back when, and so I’ll be honest in saying that I wasn’t sure exactly what to expect from RuneHead’s game. Having sampled the neon-drenched delights of Black Future ‘88 last year, I’ve recently delved into the murky underworld of Conglomerate 451, a grid-based, first person dungeon crawler from RuneHeads. What with a certain game by CDProjektRED looming large on the horizon, it’s understandable that the cyberpunk genre is getting a bit of interest recently.
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